Call Spirits

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File:Call Spirits.png Call Spirits Skill Info
File:Call Spirits Info.gif
Type: Active Skill
Levels: 5
SP Cost: 8
Cast Time: 1 sec
Cast Delay: None
Duration: 600 sec
Target: Self
Range: None
Element: None
Catalyst: None
Iron Hand (Lv2)

Skill Description

Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with Holy element that never misses. The cast is uninterruptable. This skill is required to activate many of the Monk skills, as many require Spirit Spheres to perform.

The ATK gained from Spirit Spheres is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of Spirit Spheres summoned on them) if there is no percentage-reduction in effect in the opposition's favour (i.e. target is a player wearing a shield that allows them to take -30% from Demi-Human)

Spirit Spheres can be transferred by the use of the skill Ki Translation.

LevelLimit of Spirit Spheres Summoned

Other Notes

On all servers, this skill is unchanged and retains the original effect.



Obtained Via

Greatest General Card - 0.2% chance of auto casting Level 5. [Acolyte Class] 2% chance increase.

Monk  · Champion
2nd Class
Absorb Spirits · Asura Strike · Blade Stop · Body Relocation · Call Spirits · Chain Combo · Combo Finish · Critical Explosion · Dodge · Finger Offensive · Investigate · Iron Hand · Ki Explosion · Ki Translation · Spirits Recovery · Steel Body · Triple Attack
Chain Crush Combo · Dangerous Soul Collect · Tiger Knuckle Fist · Raging Palm Strike
Quests Monk Job Change Guide · Monk Skill Quest · Rebirth Walkthrough