|File:Call Spirits.png Call Spirits Skill Info|
|File:Call Spirits Info.gif|
|Cast Time:||1 sec|
|Iron Hand (Lv2)|
Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with Holy element that never misses. The cast is uninterruptable. This skill is required to activate many of the Monk skills, as many require Spirit Spheres to perform.
The ATK gained from Spirit Spheres is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of Spirit Spheres summoned on them) if there is no percentage-reduction in effect in the opposition's favour (i.e. target is a player wearing a shield that allows them to take -30% from Demi-Human)
Spirit Spheres can be transferred by the use of the skill Ki Translation.
|Level||Limit of Spirit Spheres Summoned|
On all servers, this skill is unchanged and retains the original effect.
[Acolyte Class] 2% chance increase.- 0.2% chance of auto casting Level 5.
|Monk · Champion|
| 2nd Class
|Absorb Spirits · Asura Strike · Blade Stop · Body Relocation · Call Spirits · Chain Combo · Combo Finish · Critical Explosion · Dodge · Finger Offensive · Investigate · Iron Hand · Ki Explosion · Ki Translation · Spirits Recovery · Steel Body · Triple Attack|
|Chain Crush Combo · Dangerous Soul Collect · Tiger Knuckle Fist · Raging Palm Strike|
|Quests||Monk Job Change Guide · Monk Skill Quest · Rebirth Walkthrough|